Tale of Kingdoms is especially unique because of the addition of numerous NPCs into a game that has been lonely for so long. The NPCs in this mod have many uses, and I will introduce you to them in this section, in order of appearance.
These fellows run around the Guild grounds, protecting it from monsters and generally making things safe. They all have iron swords and attack hostile mobs. Some will wander around right outside the Guild entrance, and a few will stray a bit farther than that, but they’re usually within sight from the entrance. You cannot interact with these guards by right clicking.
This guy stands right inside the Inn, waiting for what seems to be forever while you accrue enough Honor to become a King! When that day finally comes, run straight to him and right click, at which point he will follow you around until you are many, many blocks away from the Guild and you find the optimum location for your new kingdom! Be careful though, and make sure he stays close by while you’re exploring – he has a penchant for getting stuck behind or lost if you move too quickly. Right click him again to begin building the tier 1 kingdom, which will just be walls and grassy ground at first. In version 1.0.5, he has been coded to stay put inside these walls while you’re out collecting the many, many wood (not planks!) and cobblestone blocks needed to create buildings.
The House Keeper waits right inside the Inn, behind a counter made of wool. When you right click him, a menu pops up. The note at the bottom tells you that you can rest even during the day, but that you will wake up the NEXT Minecraft morning, skipping the night time entirely. The “Wait for night time” option is helpful when you’re trying to grind hostile mobs for gold and Honor. The service is free and extremely helpful.
The Guild Master can be found on the third floor of the Inn, inside a room across the hall from the stairs. When you right click him, you are given a menu that gives you the ability to sign or cancel a contract with the Guild, hire hunters, and shows you a progress bar for your Honor. You must sign a contract with the Guild in order to gain Honor. This should be the first thing you do. Hunters cost 1500 gold each, but we’ll get to them in a moment. Come back to the Guild Master often to check on your Honor progress and to hire more hunters as you gain wealth.
Hunters are essentially your personal bodyguards. They are much like wolves, in that they follow you around and will teleport to you if they straggle behind (or you go up a ladder or something). However, unlike wolves, they automatically attack hostile mobs, and if you right click them, you can toggle whether they use an iron sword or a bow. They cost 1500 gold each, which many feel is a bit expensive since they die fairly easily, but the creator of the mod, TyberAlyx has mentioned possibly making them stronger in later updates. Their appearance is only slightly different than that of the Guild guards. and more…
- Fix: the infinite gold bug
- Fix: Gui builder
- Fix: guildmaster crash
- Fix: Worthyness bar behaving (basicly path to kingship)
- Fix: more..
- Change: path to kingship takes longer
- Change: added sellblocks to the kingdom (next version will have more)
- Start with a fresh .minecraft that is version 1.5.2
- Delete META-INF
- Install Minecraft Forge
- Drag Tale-of-Kingdoms-V1.4.3.zip into the mods folder (the whole zip file!)
- Test if everything works!
- Download MultiMC into its own Folder and Install
- Download TaleOfKingdoms V18.104.22.168.jar
- Create a new Instance in MultiMC
- Right click Instance to Edit mods and install MCForge 22.214.171.1241+ in Minecraft.jar Tab
- Switch to Mods Foder Tab and add Tale-of-Kingdoms-V1.4.3.zip
- Play ToK and Enjoy!
Magic Launcher Instructions
- Magic Launcher does work, though it does not show the mod.
- For better instructions go to the MultiMC instructions